Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fix for reading time with 1s turns #31336

Merged
merged 2 commits into from
Jun 11, 2019
Merged

Conversation

Leosky
Copy link
Contributor

@Leosky Leosky commented Jun 11, 2019

Summary

SUMMARY: Bugfixes "Fix for the too fast reading speed"

Purpose of change

Fix for #31248

Describe the solution

This issue come from reading being move speed based, as they are now based on one second turns its six times shorter. To fix it asap i just multiplied it by six.

Describe alternatives you've considered

I considered switching to time based action but my understanding of time mechanics being limited for now I just PR this quick fix until I switch reading mechanic to time based action as requestion by anothersimulacrum and esotericist when I understand them enough to not add side effects.

Additional context

I tested in a test game and the reading times displayed and effectives where correlating the JSON reading times.

@ifreund ifreund added <Bugfix> This is a fix for a bug (or closes open issue) [C++] Changes (can be) made in C++. Previously named `Code` Mechanics: Character / Player Character / Player mechanics Time / Turns / Duration / Date Issues concerning any activities being too fast or too slow. Also issues about time and date ingame labels Jun 11, 2019
@ZhilkinSerg ZhilkinSerg self-assigned this Jun 11, 2019
@kevingranade kevingranade merged commit 29f373e into CleverRaven:master Jun 11, 2019
@ZhilkinSerg ZhilkinSerg removed their assignment Jun 12, 2019
@Leosky
Copy link
Contributor Author

Leosky commented Jun 12, 2019

I noticed reading speed in the character windows is way too high, i will investigate this later today

@kevingranade
Copy link
Member

This pull request has been mentioned on Cataclysm: Dark Days Ahead. There might be relevant details there:

https://discourse.cataclysmdda.org/t/600-reading-time-help-please/20341/5

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
<Bugfix> This is a fix for a bug (or closes open issue) [C++] Changes (can be) made in C++. Previously named `Code` Mechanics: Character / Player Character / Player mechanics Time / Turns / Duration / Date Issues concerning any activities being too fast or too slow. Also issues about time and date ingame
Projects
None yet
Development

Successfully merging this pull request may close these issues.

4 participants